In an era where traditional advertising struggles to connect with younger audiences, CeraVe and L’Oréal embraced innovation by entering the immersive worlds of Roblox and Minecraft. Partnering with ReachPlayers, the leading platform for integrated branded content in games, these global beauty giants launched a cross-platform campaign that redefined what it means to “educate with fun.”
This case study breaks down how the campaign worked, the strategy behind it, and the exceptional results it achieved.
CeraVe, known for its dermatologist-recommended skincare products, faced a common challenge: reaching and resonating with Gen Z and Gen Alpha. These demographics spend more than 2.5 hours per day gaming, often disconnected from traditional advertising.
The brand’s core message—education about skin health—needed a new vehicle. The solution? A gamified, narrative-driven experience inside the platforms where their target audience already spends time.
🎯 Objective: Drive awareness, education, and engagement with teens aged 13–18 using immersive branded gameplay.
Instead of intrusive banners or popups, ReachPlayers worked with CeraVe and L’Oréal to create in-world gameplay that was both educational and entertaining.
Players were immersed in missions where they learned about acne, ceramides, and skincare routines while battling in-game challenges based on real-life triggers like stress, lack of sleep, and poor diet.
“We cracked the code on making complex skincare science feel like an adventure,”
— Michael Anav, CEO of ReachPlayers
Each mission was designed to reinforce key skincare messages while providing meaningful rewards and incentives—something that players genuinely enjoy.
The campaign ran simultaneously across Roblox and Minecraft, and the results were exceptional:
🧑🤝🧑 1,501,000 Unique Players
⏱ 6.3 Minutes Avg. Engagement Time
📺 1,501,000 Impressions
📱 200 TikTok Videos by Players
📆 422 Days of Combined Playtime
🧪 Brand Uplift Study:
17% increase in CeraVe brand awareness
10% increase in intent to purchase
9.7% increase in trust (doctor recommended perception)
8% increase in recommendation intent
These aren’t vanity metrics—this is behavioral change at scale, in a space where most brands struggle to get even seconds of attention.
The campaign’s strength came from three core principles:
Native Integration
Branded elements were embedded in the game design—not just placed on top. This made the experience enjoyable and authentic.
Precision Targeting
Using ReachPlayers’ proprietary SDK and targeting tech, the campaign focused specifically on Israeli players aged 13–18, with demographic and device-level precision.
Content Amplification
A TikTok strategy encouraged players to create and share gameplay clips, creating a viral feedback loop that organically amplified campaign reach and brand trust.
The combination of education, engagement, and community led to something rare in the advertising world: teens not only remembered the brand—they appreciated it.
By showing up authentically in gaming spaces, CeraVe and L’Oréal built emotional relevance with a generation that’s often overlooked by legacy media strategies.
This campaign proved that brand-building in gaming isn’t just possible—it’s preferable.
Following the success of this campaign, L’Oréal is now exploring how to expand this model across other brands like Maybelline, Garnier, and L’Oréal Men Expert, with special attention to educating young male audiences about skincare and grooming.
The strategy? Use gamified, story-rich experiences to demystify beauty and wellness for digital-native teens.
Stay tuned. The future of brand engagement is being written in virtual worlds.
Would you like to learn more about Roblox and Fortnite brand collaborations?
michael@reachplayers.com
WEBSITE
www.reachplayers.com
DISCORD
/reachplayers
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