27/04/2025

Where Attention Really Lives – New Gaming Era

Samsung X ReachPlayers - In game Branded content
Let’s talk about where Gen Z and Gen Alpha are spending their time. It’s not TV. It’s not even social media — at least, not in the way brands are used to. It’s gaming. And not just casual ‘Candy Crush’ kind of gaming, but immersive, social, constantly evolving digital worlds where users build identities, form communities, and interact with branded content for minutes – not seconds. ReachPlayers was founded on the belief that gaming isn’t a niche – it’s the most dynamic and powerful media environment available today. And with our recent campaign for Samsung’s Galaxy S25, we set out to prove just how effective it can be.

Samsung x Gaming: A Case Study

To mark the launch of the Galaxy S25, Samsung entered Roblox in a way that felt native, engaging, and most of all, meaningful. Players landed in a Samsung-branded game world, where a locked device awaited. With the help of Samsung’s integrated AI assistant, GEMINI, players had to complete two challenges to unlock phone features like the selfie cam and a sticker-sharing tool. One standout moment? Players used the device’s camera to zoom in and explore a virtual galaxy. If they spotted and photographed the right star cluster, they were rewarded with a photo moment inside the game. At the end, players kept the phone as an in-game item – part of their avatar. Instead of product placement, it became product participation. The Galaxy S25 became something players used, explored, and remembered.

Why It Works

There are three reasons this approach resonated:
  1. It felt native. The experience didn’t interrupt gameplay — it was gameplay.
  2. It gave value. Players didn’t just see an ad. They got something out of it.
  3. It was measurable. We tracked everything: time spent, impressions, completions, and saw engagement rates far beyond social platforms.

This Isn’t Just a Trend, It’s a Shift

Gaming is no longer about just “playing.” It’s the new social layer for millions of young people. And when brands show up the right way — with respect, relevance, and creativity — they become part of that layer. So no, this isn’t the future. This is now. And the Samsung campaign shows how brand awareness can be built where attention already lives. If you’re building your media plan for Gen Z It’s your time to jump in GAMING.

JOIN THE

GAMING REVOLUTION

Would you like to learn more about Roblox and Fortnite brand collaborations?

CONTACT US TODAY:

EMAIL

michael@reachplayers.com

WEBSITE

www.reachplayers.com

DISCORD

/reachplayers

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